function Recipe.OnCreate.QingTong(items, result, player)
    local JP = getSandboxOptions():getOptionByName("JiangPing1"):getValue()
    local Number = getSandboxOptions():getOptionByName("Num1"):getValue()
    player:getInventory():AddItems(JP,Number)
end

function Recipe.OnCreate.BaiYin(items, result, player)
    local JP = getSandboxOptions():getOptionByName("JiangPing2"):getValue()
    local Number = getSandboxOptions():getOptionByName("Num2"):getValue()
    player:getInventory():AddItems(JP,Number)
end

function Recipe.OnCreate.HuangJin(items, result, player)
    local JP = getSandboxOptions():getOptionByName("JiangPing3"):getValue()
    local Number = getSandboxOptions():getOptionByName("Num3"):getValue()
    player:getInventory():AddItems(JP,Number)
end

function Recipe.OnCreate.ZuanShi(items, result, player)
    local JP = getSandboxOptions():getOptionByName("JiangPing4"):getValue()
    local Number = getSandboxOptions():getOptionByName("Num4"):getValue()
    player:getInventory():AddItems(JP,Number)
end


























local function bannedItemsCheck1()
    local playerObj = getPlayer()
    local BanItems1 = getSandboxOptions():getOptionByName("BanItems1"):getValue()
    if playerObj:getInventory():contains(BanItems1) then
        while playerObj:getInventory():contains(BanItems1) do
            playerObj:getInventory():Remove(BanItems1)
        end
    end
end






